About ZeroLaw SMP
ZEROLAW SMP
A fresh anarchy world. No queue. No land claims. No planned resets.
TRUE ANARCHY GAMEPLAY
ZeroLaw is a Minecraft anarchy server built around one simple idea: the world belongs to the players.
There are no land claims protecting your base and no rules preventing other players from attacking, raiding, stealing or griefing.
Build a hidden base. Create a clan. Establish trade routes. Hunt other players. Construct highways. Raid your enemies. Become rich. Betray your allies. Or travel millions of blocks away and disappear.
What happens next is up to the players.
A FRESH WORLD
ZeroLaw is new.
There are no ancient clans controlling spawn, no enormous established economy and no years of history you missed.
You are here at the beginning.
The first bases, wars, alliances, betrayals, highways and ruins will become the history future players discover.
PERSISTENT WORLD
The world is intended to last.
There are no planned world resets.
A base abandoned today could be discovered months or years later. A destroyed city can remain as ruins. Roads, tunnels, battlefields and monuments created by players become permanent pieces of server history.
NO QUEUE
Connect and play. There is no artificial waiting line between you and the server.
ANARCHY WORLD, MODERATED CHAT
Gameplay is anarchy.
PvP, raiding, griefing, stealing and betrayal are allowed.
Chat is moderated separately to keep communication usable. Spam, scams, hate speech and extreme toxicity are not part of the anarchy experience.
You can destroy someone's fortress. You don't need to destroy the chat with it.
FEATURES
• Fresh anarchy world
• Persistent world
• No planned resets
• No queue
• No land claims
• PvP
• Raiding
• Griefing
• Stealing
• Clans and alliances
• Player-created economy
• Player-created history
• Moderated chat
START AT THE BEGINNING
Every old anarchy server has legendary bases, wars, clans, ruins and stories.
ZeroLaw doesn't have decades of history yet.
That's the point.
The players joining now get to create it.
Build something worth finding.
Or destroy something worth remembering.